Carlos Garnacho [Wed, 24 Apr 2019 10:24:12 +0000 (12:24 +0200)]
ci: Ensure we clone a deep enough history for commit review
It seems gitlab changed something recently in the default clone depth
which made MRs with >10 commits to obscurely fail in the review stage.
As per https://docs.gitlab.com/ee/ci/yaml/#shallow-cloning, bump it
to 100 to allow bigger MRs.
Simon McVittie [Tue, 16 Apr 2019 22:59:58 +0000 (22:59 +0000)]
ShellApp: Use g_signal_connect_object for window signals
A window being unmanaged can cause the ShellApp to be removed from
the ShellAppSystem, which if we are unlucky is the app's last
reference, causing it to be disposed and freed. It would be bad if this
happened before we finished handling the signal.
Use g_signal_connect_object to ensure that a reference is held to
the ShellApp for the duration of the signal handler, delaying its
last-unref.
In particular, when a signal handler calls _shell_app_remove_window(),
there is a brief period for which ShellApp breaks the intended
invariant (see !497) that app->running_state is non-NULL if and only if
app->running_state->windows is also non-NULL (non-empty). Freeing the
ShellApp at this point would cause a crash. This seems likely to be the
root cause of <https://gitlab.gnome.org/GNOME/gnome-shell/issues/750>,
<https://gitlab.gnome.org/GNOME/gnome-shell/issues/822> and
<https://bugs.debian.org/926212>.
Carlos Garnacho [Fri, 19 Apr 2019 13:43:39 +0000 (13:43 +0000)]
st: Only emit ::style-changed on actual changes
Compare painting/geometry of old and new paint nodes, so it's ensured to
be only emitted on actual style changes. Emission still must be propagated
through to children, though.
Carlos Garnacho [Sat, 23 Mar 2019 15:33:58 +0000 (16:33 +0100)]
st: Round CSS units to the nearest multiple of the scale factor
Actors themed through CSS should ideally get sizes and positions that
conform to the "pixel grid". A notorious example is the panel that has a
height of 1.86em. On unchanged font settings and hidpi that translates to
55px, which leaves the workarea with "half pixels" that hidpi wayland
applications don't know how to fully cover.
If the requested height is a multiple of the scale factor, the workarea
and maximized applications can then work on full pixels.
verdre [Sat, 2 Feb 2019 16:01:29 +0000 (17:01 +0100)]
barLevel: Don't show border radius if the value is 0
Work around a known regression from [1] that caused the volume bar in
the OSD window to never be hidden, even if the volume is set to 0. This
happened because the border radius of the barLevel is always drawn
without ensuring that the actual bar is visible.
So simply check if the value to draw is 0, and if it is, don't draw the
border radius of the bar at all. This will still result in incorrect
representation of values that have a width smaller than 2*border-radius,
but at least the bar looks right for a width of 0 now.
When determining the biggest icon size that fits the available height,
we first subtract the additional space requirements of icons (spacing,
padding, running indicator etc.) and then divide the result by the
number of icons to get the maximum size available to each icon texture.
In the above, the additional space requirement of each icon is taken
from the first icon (as all icons are assumed to be the same), and
calculated as the difference between the icon button's preferred height
and the currently used icon size.
To make sure that the icon is actually using the dash's current icon
size (even while animating to a new icon size), we enforce its height
during the size request and restore its original height afterwards.
However after some recent changes, that step is causing troubles:
For some reason, the original height may be 0, and when we restore it,
we end up forcing a fixed non-height that bypasses the regular size
request machinery.
While it is unclear where exactly the zero height comes from (maybe
waiting for a valid resource scale?), it is clear that it's best
to avoid forcing a fixed height. So instead of making the icon
texture comply with the assumed icon size, adjust the calculations
to use its current height request.
dateMenu: Make clock offsets relative to local time
We recently added offsets to world clocks that represent the location's
timezone as UTC offset. However for most users, that representation is
overly technical and less helpful than the difference to their local time.
dateMenu: Make sure we always display a clock name
We currently use the city name for all location except named timezones.
However locations only have a city name if they are of level CITY or
DETACHED, or if they are of level WEATHER_STATION with a parent of level
CITY.
So when libgweather commit d7682676ac9 moved weather station locations from
cities to countries, it broke their names in the world clocks section.
To fix this, stop making assumptions about when we can use the city name
and simply try it first for all locations and fall back to the plain name
if its not available.
After the Adwaita refresh, the button shows up oval rather than
circular. To address this, make sure that the "image-button" class
is applied as well by using the dedicated setter function.
boxpointer: Compute source allocation and work area just once
Compute the source actor workarea and allocation when repositioning and keep it
cached so that we've not to calculating it again in _calculateArrowSide.
Since _calculateArrowSide only is called inside _updateFlip that is always
called just after reposition, we can be sure that the computed values are still
correct.
boxpointer: Use X/Y actor positioning instead of an anchor point
Currently all the widgets using BoxPointer and so popup actors are always drawn
at screen origin and then shifted at paint time in the proper position.
This doesn't work when using resource scale, since the widgets need to know
in which monitor they currently are in order to use properly scaled resources.
So, basically revert commit 22c22e0d7 and go back using the actual actor
coordinates for positioning and the actor translation for animating it, as the
relayouting issues of the past seem to be gone now.
boxpointer: Compute arrowStride using sourceActor monitor as reference
I suppose this was also the goal of commit 96e14dc, but because it was checking
the value of the always-undefined this.sourceActor, it really never worked as
expected.
So, now since we assume that this._sourceActor is always defined just use it
as reference to compute the monitor menu position.
windowManager: Don't move sticky windows when inserting workspace
Inserting a workspace is implemented by appending a new workspace, then
shifting all windows after the "new" workspace up. This has an unintended
side effect on sticky windows, as changing its workspace will unstick it.
Fix this by excluding sticky windows - there's little point in moving them
anyway, given that they should be on all workspaces (including the original
workspace and the target one).
Benjamin Berg [Thu, 11 Apr 2019 09:43:03 +0000 (11:43 +0200)]
shellDBus: Accept connector to restrict OSD to one monitor
The monitor index is not something that gnome-shell and
gnome-settings-daemon seem to be agreeing about. Using the connector
string is a much more reliable method of identifying a specific screen
and we are indeed using this already for monitor labling.
So switch over to use the connector rather than the monitor index. If a
user tries to use the old API, then the OSD will simply show up on all
monitors (which is the status quo currently anyway).
Benjamin Berg [Thu, 11 Apr 2019 17:37:15 +0000 (19:37 +0200)]
shellDBus: Remove ShowMonitorLabels API
This API has been broken for quite some time now as the corresponding
mutter function meta_monitor_manager_get_monitor_for_output was removed.
If anyone tries to use it, we would just run into a backtrace.
screenshot: Don't pick up rubberband style from GTK
Selecting a screen area for a screenshot isn't the same as selecting
items in an icon view, so there's no strong rationale for picking
up the style from GTK. We stopped doing that for other elements like
tile previews long ago, so just use our own style here too.
Florian Müllner [Wed, 20 Mar 2019 17:19:01 +0000 (17:19 +0000)]
workspacesView: Support touch/touchpad gestures to switch workspaces
Now that the existing touch/touchpad gestures in windowManager only
handle normal mode, add corresponding gestures for the overview and
hook them up to the existing workspace scroll animations.
Florian Müllner [Wed, 20 Mar 2019 15:21:01 +0000 (15:21 +0000)]
windowManager: Limit switch gestures to normal mode
The window group is hidden while in overview, so the stick-to-content
animation isn't visible either. Worse, the gestures messes up the
position of window actors in that case. Just limit the gesture to
normal mode for now, we will soon add it back in the overview with
its own animation handling.
Florian Müllner [Wed, 20 Mar 2019 15:19:47 +0000 (15:19 +0000)]
switchGestures: Do not hard-code allowed modes
The touch/touchpad gestures to switch workspace currently hard-code
the modes in which we want the gestures to work. While these modes
are correct, the existing switch animation only works in NORMAL mode,
not in the overview where the window group is hidden. The easiest way
to address this is to handle both cases completely separately, namely
use separate actions in- and outside the overview.
Make the existing usable in that way by making the list of allowed
modes a constructor parameter.
Our weather integration is supposed to follow GNOME Weather's settings,
including its permission to use location services. However there's a
discrepancy in case xdg-desktop-portal is unavailable:
While our geoclue agent grants all applications access to location
services in that case, the weather integration treats it as if
access was denied.
st/settings: Add magnifier activation property and bind to settings
The same code for reading the current magnifier state is repeated in both
shell-recorder, shell-screenshot and magnifier itself.
So to move this inside a property of st-settings so that we can refer to it
all over the places removing duplications.
Carlos Garnacho [Mon, 1 Apr 2019 16:06:49 +0000 (18:06 +0200)]
shell: Fallback on ISO 8601 datetime string for screenshot date info
If the locale doesn't honor strftime()'s %c argument, we would end up
feeding NULLs into GdkPixbuf tagging. Fallback to a sensible (although
not nicely localized) datetime string.
magnifier: Track cursor sprite changes only when active
There's no point in keeping the cursor sprite texture around all the time,
and to listen for its changes, we just need this when the magnifier is active.
So, initialize the magnifier texture and monitor for the sprite changes on
activation, while disconnect from the signal and nullify the texture when
the magnifier is deactivated.
magnifier: Use all color channels to paint content texture node
In order to paint all the color channels of the content texture we need to
set the color channels to 255, so instead of doing this manually we can just
reuse the static color definition for white.
magnifier: Return all parameters on sprite content preferred size
ClutterContent's get_preferred_size should return a boolean weather the
preferred size is valid, so in javascript we've to return this state value
before out width and height.
Since this was not happening, clutter was considering the width as the state
(converting the non-zero value to true), the height as the width, while ignoring
the returned height (that was then defaulted to 0)
Florian Müllner [Tue, 5 Feb 2019 01:32:52 +0000 (02:32 +0100)]
app: Consider "quit" action for quit
Just like we take a remote "new-window" action into account for
opening new windows, we should call an explicit "quit" action
before falling back to closing all the app's windows on quit.
The default ZoomRegion is created at startup and only updated if it is active
when the monitor setup changes. Thus when reactivating the magnifier after a
display change, the viewport used is still the one that been computed with the
old screen geometry values.
Move screen update code inside a function and call it both when activating
the zoom region and when the monitor changes during a zoom session.
Florian Müllner [Wed, 27 Mar 2019 16:50:20 +0000 (17:50 +0100)]
iconGrid: Chain up in style-changed
Commit 81ec8215a0c moved the handling of style changes from a signal
handler to a vfunc without chaining up to the parent, losing propagating
the change to children and queueing a paint update.
Florian Müllner [Thu, 7 Mar 2019 19:26:12 +0000 (20:26 +0100)]
network: Catch errors when reading devices
NetworkManager added support for a new device - NMDeviceWifiP2P - but
did not add the corresponding enum value in NMDeviceType. The return
value for nm_device_get_device_type() is therefore "illegal" for the
newly added device, and gjs throws an exception.
This should ultimately be fixed in libnm, but as errors when adding
one device shouldn't interfere with adding any other devices, catching
exception is a good idea anyway, so do just that.
Florian Müllner [Tue, 12 Feb 2019 16:11:24 +0000 (17:11 +0100)]
scripting: Don't use legacy API
The current scripting module makes heavy use of pre-standardized
iterator/generator/promise APIs, at least for some of those support
was pulled in SpiderMonkey 58.
Port to the new standardized replacements to get the module back into
a working state.
Florian Müllner [Tue, 5 Mar 2019 21:54:59 +0000 (22:54 +0100)]
perf: Use var for METRICS
Each perf module exposes it to the scripting module to report metrics
after all tests have been run. The symbol's scope should allow that,
so declare it as var.
Florian Müllner [Wed, 20 Mar 2019 12:48:21 +0000 (12:48 +0000)]
aggregateMenu: Include action buttons in width computation again
Commit 1b169655ac removed the system indicator from the list of children
that are considered for the overall menu width, because we do want the
log-out submenu to adapt to the available width.
However as a side effect, action buttons no longer contribute to the
width either, so if extensions add additional buttons, the menu is
likely to overflow.
Avoid this by only adding the button group to the list of size children.
Carlos Garnacho [Tue, 12 Mar 2019 00:53:16 +0000 (01:53 +0100)]
dnd: Make startDrag() fail if there is a current grab
This call just went through stomping over previous drag operations if any,
_maybeStartDrag() accounted for this, but other callers (well, WindowClone
in workspace.js) don't. This must bail out early even if a drag operation is
requested, luckily all callers account for it already.
This broke shell state by preserving connected captured-event handlers if
one tried to drag multiple windows simultaneously through multitouch. We
of course don't support that, now more elegantly.
Florian Müllner [Tue, 5 Mar 2019 10:34:27 +0000 (11:34 +0100)]
layout: Use custom actor for uiGroup
The bind constraint that replaced the Shell.GenericContainer in commit f4682748faf4 is subtly different from the previous code:
It forces the actor to have the same size as the stage, rather than just
requesting that size.
This breaks the magnifier which relies on the UI being able to be bigger
than the display size. Fix by going back to using a custom actor.
Florian Müllner [Thu, 7 Mar 2019 12:39:17 +0000 (13:39 +0100)]
userWidget: Fix avatar size
The texture cache now returns an actor with an appropriate ClutterContent
rather than a ClutterTexture. That actor uses the CONTENT_SIZE request
mode, which means that it will unconditionally request the preferred size
of the content. That is, setting an explicit size no longer has an effect.
Fix this by making sure the image is already loaded with the desired
dimensions.
Florian Müllner [Sun, 10 Mar 2019 20:57:54 +0000 (21:57 +0100)]
theme: Fix menu arrows
After the latest texture cache changes, loading the icon at its preferred
size and scaling it via the actor size no longer works. Instead, use the
icon-size property which is applied when loading the icon.
Florian Müllner [Fri, 8 Mar 2019 13:12:12 +0000 (14:12 +0100)]
theme: Handle fallback app icons in notifications
Since commit 3eb80dc6c0, the size of notification icons is determined
by the theme to make it font-relative. Also handle the case where the
icon isn't an StIcon, but a fallback window icon.
Florian Müllner [Fri, 8 Mar 2019 13:10:56 +0000 (14:10 +0100)]
app: Set styleclass on fallback app icons
For window backed apps, create_icon_texture() doesn't return an StIcon
but a generic widget. Set an appropriate style class to make it easier
to apply a specific style only to fallback icons.
Florian Müllner [Fri, 8 Mar 2019 13:08:27 +0000 (14:08 +0100)]
texture-cache: Fall back to actor size for bound textures
With StImageContent, the meaning of passing -1 as size parameter changed
from "load the image at its preferred size" to "abort the session". It
is therefore no longer possible to just load the image and then have it
scaled by applying a CSS size to the texture's parent.
Setting the size from CSS is useful though, so to still allow that, fall
back to the actor's size (which can be determined by the style).
Carlos Garnacho [Tue, 5 Mar 2019 18:33:49 +0000 (19:33 +0100)]
keyboard: align AspectContainer to bottom if restricting vertically
It is convenient for the OSK so it eg. doesn't appear centered in the
available space (eg. on very narrow portrait layouts), plus it will also
be convenient to align other AspectContainers to the same baseline.